Shadow-Veyn are wild creatures easily influenced by Daemons. They hide themselves from the general populace with glamour, but lower class cannot hide their shadows (hence their name)
Magic class - N/A
Origin realm - The Nether (Hell)
Other - Along with Daemons, they’re no longer imprisoned in The Nether. Feed upon flesh, and as of yet, no evidence that they breed
Classifications
A - Small. Weak. Used as scouts
B - Venomous. Covered in black fur
C - Can heal using dark vapour
D - Scales as strong as armour, as well as fur
E - Defined by sheer size, and extra bones along spine
F - Fuck.
Celestrial - Also known as 'angels.' Can lose their powers and wings, known as 'falling’
Magic class - Unknown
Origin realm - Unknown
Other - Once a celestrial has fallen, they're rumoured to be as weak as humans, but none have openly confirmed (See Fallen Angel)
Daemon - Druids who choose to ascend into black magic. In return for more power, they sacrifice their bodies and sanity
Magic class - Black
Origin realm - The Nether (also known as Hell)
Other - Once imprisoned in The Nether, they now freely move between realms
Druid - Born male, druid genes are inherited from the fathers
Magic class - Natural/Arcane. Can be strengthened with Ley Lines
Origin realm - Earth Side
Other - Breed governed by the Archdruid. When they come of age they must tattoo a syphon, known as a glyph, around their wrists to better control their arcane
Guardian - Druids who were cursed to share their soul with a 'beast.’ Their bodies, including their ‘beast’ form, are designed to battle Daemons, with increased strength, agility and ability to survive severe damage
Magic class - Natural/Arcane. Can be strengthened with Ley Lines and glyphs
Origin realm - Earth Side
Beast - Unknown
Other - The Archdruid made the deal with Hadriel, the Fallen Angel who powers The Nether, creating the curse in return for soldiers
Fae - Umbrella term for anyone from Far Side. Includes faeries, selkies, pixies etc. Split into two castes, light (Seelie) and dark (Unseelie)
Magic class - Wild Magic
Origin realm - Asherah of Far (also known as Far Side)
Other - Never say thank you, and be wary of gifts (Fae stuff seem to have a mind of their own)
Fallen Angels - Celestrials that have ‘fallen’
Magic class - Unknown
Origin realm - Unknown, but now reside on Earth Side
Other - Hide themselves amongst humans, always trying to regain their wings
Ghoul - Name for a failed vampire transition. Primal instincts only
Magic class - N/A
Origin realm - Earth Side
Other - Killed on sight
Human - Class themselves as the 'original' species on Earth Side. They have no access to their chi
Magic class - N/A
Origin realm - Earth Side
Other - Make over 60% of the population
Shifter - Born with a animal spirit, able to transform into said animal
Magic class - N/A
Origin realm - Earth Side
Other - Are not infectious, despite rumours. Usually live in groups/packs with a strict hierarchy
Witch - Humans who were gifted the ability to access their chi. Magic originated from the four elements, diluting through generations
Magic class - Arcane (balls of concentrated chi), Natural (plants) and Black (blood/death)
Origin realm - Earth Side
Other - Rumoured that it was Fae royalty who originally gifted humans magic
Vampire - Humans who’ve been infected by the Vampira virus
Magic class - N/A
Origin realm - Earth Side
Other - Low success rate, resulting in death and/or Ghouls. If turn is successful they must feed from a live source, surviving on proteins found in fresh blood